How is player inventory going to work in the PU? If somebody's shot, will another player be able to come by and take pretty much everything they have, or will it be more like a WoW system where you get a random roll and a random item for looting purposes? And how do you actually carry that around?
TL;DRPlayers can loot bodies of killed players, including items on their ships, but items dumped in space only last while that instance is running, so cargo left in an asteroid field won't persist.
Basically, if you kill another person and they've got items on them, you can loot the body. So looting is already a mechanic that we have in it. The only thing that will happen is if people are fighting in space and cargo or items are dumped out in space, the items will only persist as long as that instance is up. So as long as there's people flying around in that instance, the items will be there, but not once the instance basically gets shut down. So you couldn't essentially dump some cargo out in an asteroid field and come back to it a week later. That level of persistence isn't in there. Now, if there was an asteroid base, then the asteroid base itself would have persistence. But generally, if you were involved in space combat or ground combat and you shoot someone, the items they have on them or the items they have on the ship would be things that you could collect.