So if you join multiple organizations, you have a choice of letting the primary know what you're in or not. But it may be a requirement for that organization that you show any affiliates you're in, and if somebody's not willing to do that, the organization has the choice of letting that person break the rules or booting them out?
That's right. And as you can imagine, we had very lengthy discussions about some of these design decisions, and we talked about whether we should make it an option for the guild leader to flag that as a system requirement to say it has to be that way. And ultimately we decided that it was more interesting to not make it something that the system enforces, but that it's more about the communication and the organization's governance policies of their own. And so the system doesn't force you to do one thing or the other, but the organization leader and the people that are joining the organization, or maybe even already members of the organization, will have to have that discussion amongst themselves.
So you want them to have the power.
That's right. We want them to define their own set of rules and act on those rules.