Can you share any of the plans for orgs 2.0?As an org leader, I have concerns about how multiple org memberships will work, and how I can manage my people.asked by Otack Kulandinglar
TL;DROrgs 2.0 will allow multiple memberships with one authoritative primary org and affiliates, letting the primary leader refuse certain affiliations, plus some unrevealed mechanics like a possible clandestine "Special Ops" side; Roberts says he isn't the best person to answer.
Unfortunately I'm not the best person to answer that, because that would really be Ben Waur at Turbulent, but the stuff that we've talked about for orgs 2.0 is multiple organization membership is a must.We're not going to have a friend's list per say, so basically you'll be members of multiple organizations, and one of the organizations can be "my friends." There will only be one primary organization, and then the other organizations will be affiliates of the primary organization that's the authoritative boss one.Whoever runs the primary one can say "if you're a member of this organization, I won't accept you," "You can't have that as an affiliate." So you can dictate as an organization, "you can be part of my organization and a member of the merchant's guild, that's ok, but you can't be part of my organization and a member of the pirates guild." Or whatever it is, I don't know if the pirates would have a guild, but that's the approach you could do.So I think as an org leader, you can control who are members of different organizations. And there's some other mechanics that we haven't quite revealed in that which I think we'll make some fun of. I'll just say there's a concept that could potentially be a "Special Ops" side of an organization, where you can do some sort of clandestine spying stuff, and misrepresenting some stuff.Anyway, we're gonna put tools on both sides, 'cause we think that could be a bit of a meta game and it could be kind of fun. We're not revealing too much of that just yet, so there you go.