Are organizations going to have one hierarchy, or are they going to be able to be self-governed and set up how that works?
TL;DRThe goal is for organizations to govern themselves rather than have rules imposed, while avoiding bad player experiences, and the design stays modular so player feedback can guide later changes.
The goal is for organizations to be governed by the organization, more so than to enforce rules onto the organization. But one guiding principle that we have from the design side is that we don't want to enable organizations to create bad experiences for people, but we want to create interesting experiences. So in the question that I heard you guys talking about, it would seem like as an organization member, just like you said, you should be able to evaluate what's the leadership of this organization like and do I trust these people. And I think that's kind of an interesting thought process to go through as a player. So that's our goal as a design principle.
And one of the reasons we do all this together with the citizens out there is, once we get that out into the verse, they're going to be able to give us feedback on what they like. We always try to get everything we can in there, but sometimes we might miss a few things that they think are important, and I'm sure they'll let us know. And we'll be malleable and agile enough to change for that, right?
Yep. And that's one reason why we like to build things in a modular fashion. It's definitely a core value of our entire company and it applies here too. If we can launch the next piece that we're confident in, it'll answer some of the questions we might have about the piece after that and the piece after that. So we can use that feedback to guide our direction over time.