Back to search

Can we get better joystick and gamepad support? MobiGlas, terminals and MFDs require players to reach for the mouse, and turrets are almost impossible to use with a stick control because of relative motion.

TL;DRTurret controls are being improved by a dedicated team, and joystick/gamepad support for mobiGlas, terminals and MFDs is on the radar for the next few releases, though mouse and keyboard remain the development focus.

Jared HuckabyHost, Community

I think he stuck a second question in there about turrets right there. I'm going to go ahead and take the turrets one, because that's a bonus question. The turrets one, you've seen lots of turret improvements on ATV week after week after week. We've got our US-1 gameplay feature team; that's one of their main primary focuses. Their work is not done and their work is continuing on that stuff. So expect to see more and more continued turret improvements, including that of the controls, as development goes forward. Now, that's because that was a bonus question. One topic per question, guys. So back to joystick and gamepad support for mobiGlas, terminals and MFDs. What do you got, Rob?

Rob JohnsonDeveloper

Yeah, sure. That's something that's on our radar. We're definitely going to be looking at improving those parts of the game when it comes to the control devices that you can use for them. I think some of the reasoning maybe why they've been slightly under-supported to begin with is, from a development perspective, it can sometimes make a bit more sense to make sure that we've got the features to a position where we feel like we're done prototyping how these screens and things like that work. So once we're comfortable with the actual features themselves working well, then we can look to expand the different ways to control these. It's always a big challenge with the gamepad especially, in terms of getting all the possible features controllable by that, because unlike mouse and keyboard, we have a lot fewer buttons and ways to control it. But it's definitely something we want to do. We want to be aiming towards being able to play the game just using a joystick, just using a gamepad, so you can have just one experience where you're just holding one control device without having to switch to mouse and keyboard and fumble around just because you've done a certain control action. But yeah, it's definitely on our radar. We're looking at getting guys onto these issues over the next few releases. It's something that comes up in player feedback on the release builds we get now, so it's definitely at the front of our minds.

Jared HuckabyHost, Community

I'm going to amend your statement a little bit. I'm going to say primarily with joystick or primarily with gamepad. I don't know that any aspect of Star Citizen will ever be completely 100% doable with one control scheme. Anybody who's followed the project from the beginning, from the very first hangar module, knows that our control scheme has evolved quite a bit. Many were the times where even just in the iterative patches, like 2.2.0 and 2.2.1 and 2.2.2, the control schemes would change even between those tiny iterations and people would be like, "I just learned what the buttons are." That is one of the challenges of running a live environment in the middle of game development: we are constantly adjusting and working these things out. And when you work on features, while not everybody will have a gamepad, and not everybody will have a HOTAS or a dual-stick setup or anything, we do know that everybody playing Star Citizen has a mouse and keyboard. So it makes sense, as we're developing, as we're figuring out where all the menus go and all the options go and how the UI gets fully realized in the Persistent Universe, that the mouse and keyboard is our focus right now during development. But Chris has stated many times, as have many developers, including Rob just a few minutes ago: joystick users, HOTAS users, dual-stick users, and of course gamepad users will not be forgotten.

Rob JohnsonDeveloper

Yeah, I think from a developer's point of view, we understand that the majority of players are using mouse and keyboard, but those that aren't are often some of our most passionate players as well. So we don't want to under-support those just because there's fewer of them. So they're definitely just as important to us.

Calling All Devs›Of Space Stations and Orbits·
Published on this date.17 Sep 2018