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Will there be weapon rest character positions to help prevent provoking attacks when we look at each other?
Jared Huckaby · Host, Community

If I may, I think that means when you pull out a rifle, instead of constantly having to hold it like this, trigger discipline, holding it down in a resting position, but still having it out and brandished.

Jonny Jacevicius · Lead FPS Systems Designer

So the actual pointing of your gun and kind of bringing it down slightly, that's something we can definitely do. Though if we're talking about a more neutral position, like if you see armed guards somewhere, if you go to an airport or something like that, especially in the UK, they all have the MP5 just kind of tucked on the chest here. This nice little rest. So it's like, I'm armed, but I'm not about to shoot you. I'm not threatening you yet. So yeah, that's something we want to put in for players as well. So if you want to walk around a zone with your weapon out, but you don't want to look threatening to anyone, it's kind of a bit of a role-play option. So you've just got your new swanky weapon resting on your chest here. That's definitely something we can do. It'll just be like it being holstered, but it's not on your back, it's on your front instead, and you've still got your arms on it. Something that's also quite important is we want to get this in for AI, especially because down the line we want to move away from having straight-up green zones where you can't equip any of your weapons or anything at all. So you really need to know how the guards in the area are acting around you. Are they considering you a threat? Are they relaxed? And this kind of "I'm armed but relaxed" pose gives you a real good indication of, okay, these guys are here, they might mess me up if I cause any trouble, but right now, I'm not in the bad books.

Jonny Jacevicius · Lead FPS Systems Designer

But if you want to loop back around to the original question again, if people are talking about actually aiming at a friendly and dipping the weapon rather than it being dipped down on your front, that's also something we would potentially look at, maybe for Squadron, because there will be people in there that will be definitely marked as friendly. You don't want to shoot them. Whereas in the PU, you can make anyone your enemy. So we probably wouldn't want to enforce it anywhere like that, because if you want to go and make trouble with someone you're considering good or a friend, you can totally turn your back on them at any moment if you want to. We're not going to stop you from doing that.

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Published on this date.2018-08-20
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Transcribed by relay.sc