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What are the plans for safe zones, and will you always be prevented from pulling your weapon in green zones?

TL;DRRestricted and no-fly areas will stay, but the goal is to eventually remove green zones once law and security exist, using things like weapon-stowing at checkpoints instead.

Todd PapyStar Citizen Live Game Director

Well, I guess to me, there's safe zones, which are the green zones, we call them. So no matter what, no-fly zones, or what we would consider restricted areas, will be there just because of griefing purposes, so on and so forth. So now, as far as green zones and basically what they're asking: can I pull my weapon or can I not pull my weapon? And I'm sure that this has to do with law. And basically the goal for us is, yes, to be removing green zones in the future. Now, in order to get there, I think that basically you need to have the law in place and then you also need to have security of some type in place. So whether that be automated turrets within the areas or some sort of punishment if that happens. So basically, if one guy starts shooting, then this is what happens to you and you get knocked out or you get killed and you get punished. So that's the part that we need. First is law and then the subset of that would be security. And then at that point in time, I think we start playing around with removing it and seeing what it really feels like.

Jared HuckabyHost, Community

I know Chris is a big proponent of things that are as they should be in the universe if it were live. And a magical zone that prevents you from pulling your gun out of your holster isn't indicative of what we want to do.

Todd PapyStar Citizen Live Game Director

No, no, but I guess at the same time, you want to know that certain areas are safe. So when you go into ArcCorp or you go into these areas, you know that there's security areas. So the idea would be that you need to holster your weapon, or you need to basically drop off your weapon there, so that you're not bringing in something that somebody else can [use].

Jared HuckabyHost, Community

I find that much more diegetic. You hit a customs thing and it's like, no, you don't get to go into Area18 with your weapons. You stow your things in a cubby. You can get them back when you leave. And now everybody in Area18 is safe because they're unarmed.

Todd PapyStar Citizen Live Game Director

Correct. And that's the direction that we want to go. And then obviously from there, if somebody does somehow smuggle something in that maybe we don't know about, or we open it up somehow, then there are ramifications in place, almost like the Hurston security right now where they pop out and [are] aggressive. Yes. We know we need to fix that.

Star Citizen Live›Todd Talk - Alpha 3.6·
Published on this date.3 May 2019