Rob Reininger · DeveloperInsurance times, as far as I understand it, are going to be based on real world months, days, weeks. We have other things like rent a habitation unit for a week, a month, a year, and discounts for those various amount of time. So insurance is going to be very similar, much like we're trying to implement loading times for cargo and refueling times. These are going to be things that are, something like it'd be weird to see a timer going down super fast just because game time is actually sped up to help allow people to see different day and night cycles. So all timers, as far as I understand, are going to be real time. So that it's easily understandable, it's consistent across the game. And players, if they go on vacation for a week, won't get kind of screwed out of some of their time just because they happen to be out of town.
Jared Huckaby · Host, CommunityA lot of times these questions tend to deal with subjects that are still quite a ways out in development. This is one of those such questions. This is not a system that we plan to implement any time in the near future. We're not going to start the clock on these. So if you have a ship with six months or 12 months or three years insurance, we don't anticipate that clock starting anytime soon.
Rob Reininger · DeveloperAnd certainly while we're still doing server wipes for our own testing purposes, it would never start during that time phase. So it'll be sometime after that. When it is, it's going to be up to directors to kind of figure out when they want that timing to be. But yeah, it'll be in the future.
Jared Huckaby · Host, CommunityWe can't tell you anything about when. Like I said, it hasn't been decided, but you can rest assured that when that decision has been made from the director levels and whatnot, we'll let you know. We'll give you plenty of heads up, like, hey, the clocks are going to start at this time or whatever.
Rob Reininger · DeveloperYeah, our thinking is get all the game timers in, make them work cohesively together, and then we worry about the details of flipping stuff live.