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Can you give us a rundown on how insurance will work in 3.0?

TL;DRFor 3.0 every ship has insurance, lifetime insurance returns a lost ship for a premium that decays over time and rises with repeated claims, as a first iteration with values still to be tuned.

Will MaidenSenior Systems Designer, Foundry 42 UK

So, yeah, it's actually about as fun as you think. So insurance is obviously just a fact of life. So we wanted to make it as straightforward as possible. So for 3.0, we've been looking at lifetime insurance. Every ship has it.

Jared HuckabyCommunity Content Manager, Host

Well, every ship that's been bought with it. Folks who came on the second wave, they don't have it yet. But many, many, many ships have it.

Will MaidenSenior Systems Designer, Foundry 42 UK

So we wanted to make sure that that made sense. So we were looking at kind of where we are, how people use insurance, how Chris wants people to use insurance. So for 3.0 lifetime insurance means, as before, if you lose your ship, you're going to get your ship back. That's not a thing you need to sign up for. That's not a thing you need to pay as you would other insurance, like real life insurance, where you've got to pay a monthly or annual fee. You have it. That's great. And when you lose a ship, you have to pay a percentage of that ship's total value to get that ship back. A premium. So, simply put, lifetime insurance is just you pay to get your ship back at a reduced rate than what it would be to buy it brand new. And that's a free policy. So, yeah, you'll get your ship back. You'll get it back with the gear. And it'll come back to the space station that you made a claim at. So what we're going to do is we've got the Ship Summoner. I think it's got a better name than that, but we kind of call it the Ship Summoning. I've heard all sorts of fun names. Valet at one point. But yeah, you've got your list of ships and you see what you want. So there'll be an option there to claim a replacement ship. And when you do that, then money will come out of your accounts. If you can't afford it because you've not made enough at this point, or you've lost a very expensive ship, at least for 3.0, that price will decay slowly over time. So instead of paying financially for it, you have to pay for it through time. So it's like, oh, I can't afford this right now, but I need a ship to make money. You're going to have to wait a day or so before that's come down to a price that you can afford. Eventually it'll be free, but then you might have had to wait weeks. Those times are still to be confirmed. But yeah, the idea is that you will have to wait for some time and then you'll pay for your ship and then you'll have some processing time and then your ship will be delivered back to the station that you made the claim from.

Jared HuckabyCommunity Content Manager, Host

I think what you were referring to before, every ship has insurance, because every ship that we've sold has not had lifetime insurance, but it's had some version of insurance. Whether you bought it at the last anniversary sale and you've got four years of insurance, or you bought it off-season and it's only got three months of insurance. Every ship has insurance. So for 3.0, which is our very first rollout, it is not the final version of how insurance is going to work. We have to start somewhere. This is where we're starting. Every ship has insurance. You don't have to worry about losing your ship right away. In the case of lifetime insurance, it's just that you don't have a three-month limit on it. You don't have a six-month limit. You don't have a 12-month limit. It goes on. You still have to pay a premium when your ship is destroyed. That premium will decay as time goes on. I think right now we're thinking a 24-hour period.

Will MaidenSenior Systems Designer, Foundry 42 UK

There's two separate. We're looking at something like it's going to come down 1,000 UEC an hour or something like that. The other thing that will happen is your premium will go up for every subsequent claim you make in a 24-hour period. If you're a high-risk pilot, let's say you like to get into a lot of fighting, your first claim is at X percent. You make your second claim, it's at X times 2 percent and so on and so on. Your fifth claim that day is five times what you'd be paying normally. It's like a bad driver hit. So every hour it drops in cost. Every 24 hours, we forget everything after 24 hours of that thing. So it's like, if you've had a bad day, spend the rest of your evening trading. Don't keep looking for a fight. You come back tomorrow and it's forgotten kind of thing. So it's just kind of like a session-wide thing of just like, just chill. Unless you could afford to pay for it, in which case, go nuts.

Jared HuckabyCommunity Content Manager, Host

And of course, like I said, this is the first iteration.

Will MaidenSenior Systems Designer, Foundry 42 UK

Yeah, the insurance system we have at the moment, you just claim ships, which is counter to what the system should be about. I think Chris is in conversations with how he sees a player's connection with their own ships is very much like, that is my baby, that is my Millennium Falcon. I will move heaven and earth to make sure that that ship, I can nurse it back if I can, rather than just like, it's got a ding on it, I'll just claim a new one. We want to foster that feeling of connection of, I'd rather do anything than make another claim. The first step is just putting a nominal fee onto that and then we'll look at, is that fee too high, too low? Is the 24-hour refresh too lenient? Is the 1,000 per hour too punishing? Those values are our, let's get something on the table and see if claims go up or down, how is the feedback of player use going to affect the system moving forward? So absolutely, it's the next logical step in insurance, but it's certainly not the last.

Happy Hour›Interview - Game Systems in 3.0·
Published on this date.14 Jul 2017
EpisodeShipsEconomy