Are there any short or medium term plans to put orbital markers above major landing zones so you can jump directly to the beginning of a standard approach?
TL;DRSeveral solutions for faster approaches to landing zones are being explored, such as orbital arrival points or denser nav points, but no decision has been made, and 3.2 is the target they want.
So I've actually got an email, let me dig it up real quick, that I can share, because we're proposing a couple of different solutions that we're exploring right now for this. So this right here is what we've got at the moment, where we've got our six cardinal direction nav points around a planet, right? So you have to go to one of these points and then conventional travel down to the surface, which is not always a short flight, right? So one of the ideas is to have some sort of dynamically [...] And as the planet scales up, you can see on the right here that the mesh would increase in density so that the maximum distance down to any given point on a planet would be a fairly consistent amount of flight time. But another option that we've been exploring is, say you've got Levski here and then you've got Levski's atmosphere, because you're not going to be able to quantum travel through atmosphere. That's a definite, never going to happen, right? But what we would do is we'd put the arrival radius of Levski up into orbit, so that if you are, say, on the far side of the planet, you would be able to target Levski, and then we would create a spline to the orbital intersection above the atmosphere, and then that would allow you to still have your angular approach descent down to the planet surface. Because that's something that we don't want, to nosedive down to the planet. But this is some of the stuff that we're exploring here. So we're definitely working on a few different solutions, and we're going to see which way CR wants to go on this. But yeah, we've definitely got some stuff in progress, because we know it's an issue that nobody wants a 10-minute travel time down to an outpost. But we thought it'd be really cool to be able to pick any. You also have to keep in mind that you're not going to know about every location on a planet. So we're still probably going to have, even if we have the spline solution, we're still going to have to have the cardinal markers, because you're going to need to scan for locations. And you'll know about major cities, but you won't know about all the outposts. So you're still going to need to get around it to a certain degree, whether or not that's the cardinal markers or some finer distribution of nav points. That's still undecided at this point.
I do want to reiterate, of course, that no decision has been made on this.
This has been going back and forth for a bit now. It's in discussion, and we're trying to pitch a few different solutions, and it's just what we can fit within the time that we've got for 3.2 here, because this is something that we definitely want to make better for 3.2. Quantum travel improvements in general is something that we're focused on right now.
So for folks watching at home, I would say stay tuned as we get closer and closer to the release of 3.2. We'll follow back up with Rob. We'll see which path we intend to go on, whether it's one of the two we discussed today or whether it's a third option altogether.
In fact, I think there's actually going to be a featurette at some point on the quantum travel and the quantum linking and some of the additional quantum travel improvements somewhere towards the 3.2 release date.