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Within hard surface artists, are there divisions even within that?

John GriffithsLead Environment Artist

So in our company we do have several different levels of artists, so we have artists one, two, and three, and then senior one and two. Then you've got leads and principals, and then it's on into assistant art direction, art direction, senior art direction, all that jazz. So when you're starting out in the industry, you're likely to be going into an entry level role. So for us, that's artist one. And after that, it's up to you in a way. It's kind of how much do you want to put in, how much do you want to do it, and how you execute things as well. And then we're here as well, people who are leads and seniors are there to help the lower levels out, because ultimately we want them to grow as well. So everyone moves up the chain together.

Star Citizen Live›Gamedev 1 on 1: John Griffiths·
Published on this date.9 Jun 2023