One of the hardest things for me [as a lead] is delegating, letting go. There are times when I know it will take me 10 minutes to explain a thing, but I could do it in five. Balancing that is so hard.
TL;DRDelegation has to be learned, since the project can't be made by one person; rooms are assigned by preference, white box ownership, availability and experience, with new starters getting smaller work.
Yeah, I find that in previous roles I've been in, I have been the same. And you have to learn, you have to go through and almost do it wrong to learn that, oh, I know I have to delegate this. And delegation is fine. My artists are trustworthy, they deserve it. And ultimately, we can't make this project as individuals. I can't make the entire UGFs on my own. And I wouldn't actually want to do that either. That sounds like it would never end. But so you have to kind of say, okay, well, we've got this many artists and these are the rooms we've got. And what we do say is, has anyone got any preference to what they want to work on? And if they do, then there you go. If not, then it really is just who did the white box for it, but also who's available. Because the more we can keep people together, if they worked on something from white box all the way through to release, then that's like an amazing portfolio piece for them. They did it all the way through. So we try and do that as much as we can. But otherwise, it's sort of a lottery. Obviously, it also depends on experience. So if we have new starters, then they work on smaller things or more contained things, whereas more seasoned artists will work on kind of bigger things.