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What is the exposure control in a scene? If you brighten it up a few stops, does it change the scene much? Do we control exposure?

TL;DRArtists don't control exposure directly; they control it through lighting brightness while an auto-exposure system balances the range, and there is no per-room exposure control, which avoids extra tweaking time and bugs.

Chris CampbellLead Lighting Artist

From an artist's perspective, we don't control the exposure itself directly. We control the exposure through how bright we make our lighting. In the background, we have this auto exposure system, which has a maximum brightness range and a darkness range, and then it tries to strike a balance in between. So I've got these buttons up here which will let me force the exposure to a certain, almost like an f-stop, but it's actually an EV value, an exposure value. So this, for example, I've got it locked to an EV of 10, which works fine outside, and then once you get inside, the darker areas start getting really, really dark, almost pitch black. And so without it, the auto exposure can kick in and then lift those areas. That's how you get blown out outdoors. Then when you're outside looking in, you'd get darker looking interiors from a distance until you enter them. That's how we work with our dynamic range, but we don't actually have any individual control, like say if I wanted this room specifically to be a certain exposure brightness, I don't have that control. Which is fine because we have so many locations in our game. Having that extra level of control just means more time tweaking, more opportunities for bugs to appear, that kind of stuff.

Star Citizen Live›Let There Be Light·
Published on this date.4 Sep 2020
EpisodeArt & graphics