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A lot of those things you just mentioned emit light, but that's not the work of the lighting team. Where do [VFX and lighting] cross over and bleed into each other?
Mike Snowdon · VFX Director

Huge amount of crossover, and it's collaboration as well. As VFX artists, we do spawn lights in the game, actually. We spawn a lot of lights through the VFX, but we've got our own special lights that we spawn. They come from the particle system itself, and they're not shadow casting. We're not allowed to blow the budget, so we don't have a shadow casting option. But if we make an energy weapon effect, we'll usually have a particle light that spawns along with the particles themselves. So there's crossover and collaboration.

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Published on this date.2023-03-03
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