What's your current stance or opinion on force reactions with regards to how they apply to gunfights?
Zac PreeceSenior Game Designer
So force reactions are always a very contentious point. We toned them down for 3.22. And at the moment, we're looking at removing staggering from all FPS weapons. So all weapons will no longer cause the player to stagger. But obviously, we're still keeping flinching and things like that in. Grenades will still cause knockdowns and things like that. But basically making it more believable, as you'd expect, and less frustrating. Because we know staggers are a big pain point for people who do a lot of PvP and FPS.
starfarer.space · Star Citizen Live Q&A: FPS in Alpha 3.23