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Any changes you're prepared to talk about regarding G-forces, blackouts, redouts, stuff like that? How do these new changes affect that?

TL;DRThe G-force model is unchanged and its effects are on the backlog for rework, though the new atmospheric flight lets players reach G-forces more often, and managing your capacity to withstand repeated G-forces is planned.

Yogi KlattGameplay Programmer, Vehicle Experience Team

The G-force model is still the same that we had before, but we have it in our backlog to change it a little bit because we're not really satisfied with the effects it produces. As far as I know, it's on the backlog. I'm not sure what the other plans are.

John CreweVehicle Director

It is the same G-force model, but with the changes to how atmospheric flight happens, you do hit it in different ways than before as well, because obviously you're doing completely different maneuvers than you did in 3.9. You can do really big banking, steep turns or stalls, which you just wouldn't have been able to do before in 3.9. So you never would have got to the point of the G-force redouts and blackouts having an impact on gameplay.

Richard TowlerVehicle Experience Product Owner

Yeah, there's also some really serious G-forces as well. We're pulling some crazy future kind of G-forces with these things, but also with the G-force itself, we're looking at, again, managing your capacity to withstand G-force, which is something that real fighter pilots do. So if you pull a G for 15 seconds, the next time, if you go into it straight away, you're not going to last 15 seconds, you're going to last 10 seconds. And if you do it again, you're going to last maybe five seconds. So again, it's about that management of your own personal resistance to G-force, really. That's going to play a part in the future as well.

Star Citizen Live›Targets, Turrets & Take-Offs·
Published on this date.3 Jul 2020
EpisodeFlight model