Back to search

How do we decide what FPS weapons are included each quarter? [This quarter there's a pistol and an SMG, next quarter the Animus rocket launcher.]

TL;DRWeapons are chosen from a large internal matrix of manufacturers, weapon types, real-world feel and damage types, with releases being snippets of it as the tech comes online.

Todd PapyLive Game Director, Star Citizen

So, a while ago, we built a matrix. And so when we start talking about, let's say, establishing Behring or Klaus & Werner or any other brand or manufacturer, we start talking about, OK, do they have a pistol? Do they have an SMG? Do they have an assault rifle? Do they have a shotgun? Do they have all these different variations of weapons? And then at that point in time, we do concept art for those, so we see it as a family. And then from there, we start building these things out, and we have a matrix of, all right, this one has a pistol and this is how this pistol feels. So what is kind of a real-world equivalent to that pistol? Is it a Dirty Harry pistol or is it a Glock? Or is it a little .22? Or are we doing a Desert Eagle? It's us talking about those feels across the board. But we do that across everything. And then we say, OK, here's the matrix of it. Here's what kind of damage type it does. Is it kinetic, is it energy, is it corrosive, or is it distortion? Or is it a mixture between those things? And then at that point in time, you have this big matrix of weapons. So I think what people are seeing is these little snippets of us doing these releases, but we have a big matrix of, here are the weapons that we have in the game and how we want to balance them, tune them, make sure that each one of them feels unique. And that's what the FPS team right now is doing. We have this long list, and over time we're basically shifting these things as the tech comes online to be able to do the different damage types that we want to do. So that's basically what we're doing and how we think about it.

Jared HuckabyHost, Community

I don't even have to look at the chat to know that at least four people have asked, can you release the matrix? I think what we'll do is maybe a segment on weapon design at some point and just have a conversation directly about it.

Todd PapyLive Game Director, Star Citizen

I think speaking to Jonny and Rich, they would be able to talk you through it. It goes to our thought process on it and how we want each weapon, each manufacturer to feel, and where that weapon fits into the matrix. And it's the same thing with ships. We have a ship matrix as well.

Star Citizen Live›Todd Talk - Alpha 3.6·
Published on this date.28 Jun 2019