Can you tell us more about what the improvements to the jump mechanic mean?
Todd PapyLive Game Director, Star Citizen
Basically, when it was first done, there were a lot of different assets for jump and fall, because when we think of that system, those two are combined together. So this is to actually kind of clean up those assets and make it more responsive. So when you actually jump, before, it used to be that you would have to jump and then finish that animation and then from there be able to carry on to whatever other thing you were doing. Now you will smoothly transition from jump into the other activity, whether that be a sprint or a crouch or whatever. So it really is just kind of cleaning that stuff up and making it more fluid.
starfarer.space · Star Citizen Live: Todd Talk - Alpha 3.6