Back to search

Why does falling down stairs or getting knocked over by the wind kill us so often instead of leading to a downed state?

TL;DRSuch deaths happen because physics collisions deal huge damage, exceeding the threshold that skips the downed state, and these are bugs they say they will eventually track down and fix.

Richard TyrerSquadron 42 FPS Game Director

Same with trolleys. So interestingly, the reason why you die is because you take massive amounts of physics damage. It's the same with ramps. It's the same with trolleys. And the way that the downed state works, and I think I described this in one of the ISCs, is that if you take more damage than your entire health bar, essentially times two, you go past downed and straight to dead. So essentially, if you get shot with an Idris railgun, you're dead. There's no, oh, I managed to survive for a little bit and somebody can rescue me. It's like, no, no, no, you die straight away. Whereas if you only take a certain amount of damage, you go to downed. So in the cases here where you're dying because you're falling down the stairs or a trolley's hit you or something to do with the tractor beam, it's generally because something's gone wrong and you've taken a significant amount of physics damage because you've intersected something. Do you remember old games like Hitman or whatever, where the ragdoll would get stuck and then just explode into the air? It's because there's been a physics collision.

Jared HuckabyHost, Community

Taking one point of damage a thousand times in a second.

Richard TyrerSquadron 42 FPS Game Director

Exactly. And that's basically what's happened. So there's these collisions that happen. I think I saw one where it's like 80,000 damage or something. You basically just get insta-gibbed. So that's why.

Jared HuckabyHost, Community

So to the external viewer, it looks like the wind just knocked you over and you suddenly died, and it's like, thanks wind. But what's actually happening is the physics is causing you to impact the ground so many times, or whatever surface you've hit.

Richard TyrerSquadron 42 FPS Game Director

It's whether the player gets desynchronized or something. These are complex problems to solve. Generally it's lots of different ones, but we'll eventually get them.

Star Citizen Live›All About Alpha 3.15·
Published on this date.22 Oct 2021