Richard Tyrer · Squadron 42 FPS Game DirectorYes, I suppose this comes back to a live game in development. I'll touch on this later, but we've obviously put in the server crash recovery to allow us to reset. Obviously, client crashes are more varied in their manner because lots of different things can happen. Or, for example, just the random deaths where you just walk up the stairs and you fall through the floor or whatever. Fundamentally, we need to track them down and we need to fix them. But if we prevented releasing features to the live game because of existing bugs, we'd never be able to release anything. So we need to kind of push them live to see how they all interact with each other. Trolleys is a good one, for example. We uncovered quite a few issues with trolleys. We ended up fixing a lot of the times where the ramp would destroy the ship because of trolleys, because people were squashing trolleys and opening ramps onto trolleys. It's just one of those cases where we need to get feedback on them, we need to highlight them, and then we need to make time to fix them and go through. But there's just so many of them. But we can't slow down the development and trying to get these integrated systems in there, because we need to get feedback on those systems as well. If we don't release the features, we wouldn't be able to test them, but it is what it is.