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What is Yogi's vision for the future of large non-capital ship combat? [Interpreted by the host as capital ship combat.]
Yogi Klatt · Principal Vehicle Programmer

Okay, so far, this is not my vision, this is basically what management is giving us, or the gameplay director is giving us. But what we see so far is that we have dogfighting, and the bigger the ships are, the more the combat will turn from dogfighting into naval-style combat. So when you have big ships fighting against each other, they will not necessarily be really close, but they will fight over relatively large distances, so there's enough space in between to fight. They will fire long-range cannons, they will fire torpedoes, they will fire other things, and the gameplay there revolves more around DPS application and trying to get the shortest time to kill on the other enemy. And if you have capital ships as opposed to fighters, they're going to have very deep gameplay with the resource network. I mean, Torsten is a better person to talk about this, right? But where you maximize your damage output against other ships. The maneuvering for pilots will revolve more around exposing the strong sides of the ship. If somebody is focusing on the left side of the shields or something like that, then they would, for example, turn the ship around to expose the other side. At the same time, you also want to expose the sides of the ship that have the most working turrets, or maybe the turrets with the best loadout for attacking this or that target. So that is roughly what we're going for. So that will mostly be naval-style combat, but of course in six degrees of freedom. But it will not be dogfighting.

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Published on this date.2023-11-17
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