At what ranges will capital ships do combat? Will they be slugfests of a few hundred meters, or will they be far enough apart to use missiles as standoff weapons while smaller capitals operate as mid-range screening forces?asked by Robert Lewis
TL;DRIt's too early to tell; capital ship combat range will be up to the commanders and ship types, and the capital ship setup is intended to allow both long-range and close-range fighting.
I think it's too early to tell. I think it would also be up to the two commanders of the various capital ships and how they want to fight their battle. Because you certainly would be able to engage at a long range without getting toe-to-toe, and then some ships are probably better at toe-to-toe. I mean if I'm running a carrier, I don't want to bring my carrier in toe-to-toe; I'd be sending out my bombers, and torpedo bombers, and fighter cover and keep everyone at bay, and then try and hunt out the foes. But if I've got a battleship, or a ship that has strong sort of ship-to-ship punch, but not necessarily space air combat cover, then I would probably try to get in close range. And we're going to allow all those options in our capital ship combat setup stuff, which is what the Foundry 42 team is moving towards. So I'm looking forward to that stuff. We've got some stuff that we'll show at Gamescom that involves, not necessarily a capital ship, but at least some more of the cooperative stuff, and then longer-term that'll get even bigger and cooler. So we'll see. That's I think one of the biggest potential promises, or you know, potential great parts of Star Citizen, is sort of this idea that we can have all the way from small ships up to much bigger ships that you can be on with your friends, and you can fight together as a unit or be a lone wolf. So I think the style of combat, much just like the style right now that's happening in Arena Commander - different pilots are fighting different ways. Some are getting up close and personal, some are booming and zooming... all those things will be sort of optional, or up to the players once they fight. And I guess we'll see but the best fighting styles are I would say would probably depend on the kind of ship that you're using though, in terms of how to best utilize it.