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When armor is implemented, is there an intent for armor to prevent all damage below a certain threshold (alpha damage reduction), or will it serve more like a percent reduction, or even something else?

Yogi KlattPrincipal Vehicle Programmer

So we don't have the armor system yet, but the long-term design, or direction, that we got is that if you basically come with a ship with anti-fighter weapons against a large ship and you shoot at it with anti-fighter weapons, the big ships won't care. It's similar to when you take a pistol and shoot at a tank or something like that; the tank doesn't care. So we'll have similar situations there. So what exactly these numbers are, whether there's going to be a threshold or if it's just calculated based on the physical properties, I can't answer at the moment, because we're still waiting for the system. We don't even have any idea yet how exactly to tune it. This will come up when we have the first implementation from the physics guys, and then we can look into that.

Star Citizen Live›Ask the Devs - FPS and Flight Teams·
Published on this date.17 Nov 2023
EpisodeShip combatPhysics