Dave Haddock · Narrative DirectorI mean, just moving up the food chain, it's audio logs. Ultimately we want to get to be able to do video logs, all that stuff. Because again, the datapads are great because they're easy, they're relatively cheap. But again, part of the thing with this year has been creating greater engagement. And one of the main methods for doing that is having characters that you're interacting with. And so even if it's a one-sided thing, as far as an audio log or a video log or something like that, you're still reacting to a person rather than just reading text on screen.
Jared Huckaby · Host, CommunityFolks have already seen, obviously with Wikelo, comms calls are coming back. You're starting to see some visual comms calls and people being able to talk to you and deliver some exposition. Folks who are playing 4.1.1 on the PTU now know there's elements of that creeping into 4.1.1 as well, with some of the new mission content that's available, where we're able to have these comms calls come and talk to you. You just mentioned audio logs. I think I'll go ahead and say it is our intention to add audio logs to the game before the year is out. I'll give us a big window there to implement it, but we do want to make it so it's not just picking up things that you have to read. It's things that you can actually listen to and hear to help tell that story. And as we showcased in ISC with the performance capture episode just a few weeks ago, we want to be able to get some of these broadcasts on screens in landing zones and be able to push out story elements to you that you don't have to go and find yourself. We're committed to trying to make that work this year, we're committed to trying to make audio logs this year, because we are very serious about our desire to tell these stories and improve the methods in which we tell the story.
Will Weissbaum · Assistant Narrative DirectorI mean, yeah, the change to the new loading screen alone has just given us a nice opportunity. Just a little bit of narrative. Again, it's text reading, which maybe is not as exciting, but the branding team has done an amazing job of doing the art for them.
Jared Huckaby · Host, CommunityThings we can do this year without requiring too much feature work, without pulling too many resources away from finishing out Squadron 42, and without introducing too much instability into the PU. Like I said, it's all got to be managed. It's all got to be balanced within the whole, but we are making those efforts.