Will Weissbaum · Assistant Narrative DirectorWe were charged, from a design side, they wanted this person who would take in a random collection of resources from the player, who didn't have a set style or anything, because basically this is like tier negative one of crafting almost. When crafting comes online later on, you'll be taking those recipe lists and you'll be filling them and you'll be putting them into your own crafting station. But those things aren't ready yet. But we still kind of wanted that gameplay loop for the players to start experiencing it: go find materials, bring the materials, turn the materials into a thing. And so this is the person who's doing that through this trading shop. And so we were thinking of who would do that. And we had been really wanting to get aliens, because Star Citizen is supposed to be populated by aliens, so we've been waiting for that opportunity. And so we kind of asked, and we're like, maybe?
Jared Huckaby · Host, CommunityAnd of course, like the answers at the very beginning, we have to implement it as far as we can with the tech and resources that we have right now. Obviously a fully PCapped Banu running around, we're not quite ready to do that because those resources are tied up with other stuff.
Dave Haddock · Narrative DirectorWell, I mean, we PCapped him. He is fully PCapped. But the animation rig, the walk cycle, the full custom rig for a Banu, is something that hasn't been made. Again, even the sculpt for it was relatively quick because there had been development on it, but not a real intensive, game-ready asset made.
Will Weissbaum · Assistant Narrative DirectorI think some very ingenious people found a way into Wikelo's room and discovered that Wikelo wasn't quite all there yet. So for those not in the know, he's currently a head and a torso that sits behind his desk talking to you. But that's going to develop more as we get more time to put into him. And hopefully one day he'll be walking around his emporium interacting with you, as our long-term goal.