Todd Papy · Game Director, Star CitizenSo, yes, we talked about it, and that was one of the initial pitches that I did, that it was sim pod only. And then after you get out of it, now you're in a safe area. Obviously, there's certain aspects, like getting out of the hangar and crashing your ship and then going to the medical center and so on and so forth. There were certain things there that were not new-user friendly. But at the same time, we are an MMO, and we want to make sure that we don't isolate the players from their friends or from other things that they could experience on their journey on the new player experience.
Jared Huckaby · Host, CommunitySo there's a certain amount of chaos that comes with the Persistent Universe, and we're not totally 100% against chaos. We like that emergent nature, how other players affect things.
Todd Papy · Game Director, Star CitizenExactly. I think if we teach them, hey, this is how it works in a vacuum, then it's not us. And so the most vacuum aspects that we did was, all right, this is the habs. Now, it might be that in the future, you're on a ship going to whatever major landing zone is going to be your home. And then at that point in time, you get off and we still teach you how to get to your hab or away from your hab. So there are certain things that we know we need to train. It's just going to be how do we go about it and do it. But I think a lot of the work that James and Sam and the rest of the team have done on creating this is basically laying the foundation for anything that we do in the future.