We have tried a tutorial before, many years ago. Talk to me about that first effort.
Todd PapyGame Director, Star Citizen
Well, basically, obviously that one was hand-scripted from end to end, and so if any new feature came online, anything else that the player needed to learn came online at that point in time, it was very difficult to separate things and move them apart and then interject new aspects of gameplay there. So it really fell to the wayside as we were so heavy in development at that time. So upkeeping that thing just became too big of a task. So we let it slide and we knew that we were going to come back to it at a later point in time.
Jared HuckabyHost, Community
It was also outside of the Persistent Universe. It was in its own little pocket dimension based off the old hangar module back then.
starfarer.space · Star Citizen Live Gamedev: New Player Experience