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Why is he just flying around? Why isn't he just QTing there?
Jared Huckaby · Host, Community

We're literally teaching the process.

Todd Papy · Game Director, Star Citizen

Yeah. So again, for this, Sam's going through and trying to make it look pretty, versus as an average player, you're going to be looking at it from your cockpit. You're going to be trying to speed through it, I think, or do a speed run for it. And usually our reviews take 30 minutes, and maybe 10 of those are calling out notes and talking about any sort of blockers or anything like that. So I think James and I can get through this in what, 15 minutes, if that?

James Kay · Lead Content Designer

Probably. Pretty quick.

Todd Papy · Game Director, Star Citizen

So it's usually a pretty quick experience. So for example, here, right now you have a whole bunch of QT markers associated with this. Again, one of the things that we were trying to do was strip away all of these, or have it be that you didn't have enough fuel to fly over there. So then he would have to come here, refuel, and then things are open to the player. There's other aspects in regards to the amount of missions that are shown to the player and everything.

James Kay · Lead Content Designer

Yeah, we were conscious, once the player finishes the tutorial, of the missions that would be available immediately afterwards, and while we couldn't get to all of them, we've cut down the number and we've hopefully cut down some of the more difficult ones for new players. So they should have a more suitable selection than they would previously, let's say.

Todd Papy · Game Director, Star Citizen

If we talk about this, let's say you are a new player, or maybe you've played this one patch. If we do any sort of resets or wipes or anything like that, the idea would be after you finish the new player experience, that gets you to the same baseline that everybody else starts the game at if they don't choose the new player experience and they just started and everything's reset. It gets everybody the same baseline. And so again, for our missions, we want to make sure that they branch out. It's not like you get 40 choices in the very beginning. You'll have three, and then you do one, and then now that opens up two more and now you have five available. So it's slowly doling those things out.

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Published on this date.2023-05-12
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