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This undertaking seems overwhelming for a game team lately. Do you plan to achieve all these goals on day one? Or are some of them going to get phased in? If so, which ones?asked by 4-bit

It is a lot to do, but the advantage of being online and digital is that you don't need everything done on day 1 - its why we have staged things like a pure dogfighting MP alpha in 12 months, a Sq 42 SP play through Beta in 18-20 months and the Beta of the persistent universe in 20-24 months. My goal is to get things up and running and be constantly adding and improving while listening closely to the community.

Reddit›r/IAmA: Chris Roberts·
Published on this date.1 Nov 2012