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How will the game handle multi-day or multi-week guild run campaigns in the PU?

TL;DRShips persist while crew or NPCs remain and are saved when everyone logs out, but logging out near hostiles risks losing the ship, and crew permissions, theft and insurance are meant to keep consequences.

Cloud Imperium

Which obviously we've just talked about how we'll handle that instance, but also the thought in terms of, you know, something which stretches a long time, and people are not going to be just disconnected but they're going to be actually logged out, and how we're going to handle that.

Well I mean, I think that would be kind of the same thing that we discussed, so if there's a bunch of you on a ship or something and you're flying together then, you know, you could take shifts like you would in real life, some people could be flying while other people have logged out, and the ship would still carry on its mission. If everyone sort of says okay we're going to play from 6pm till 9pm, and then they all log out at 9pm, then we'll probably save off the state of the ship, you know after, there's a little bit of time and then bam, if you're safe, it's okay it'll get saved and we'll just respawn when you log back on. If something happens when like you've disconnected or you've logged out, or, we mention that, and the ship does get destroyed, then you would essentially, it would, it would respawn you at the closest sort of respawn point that we've sort of, you know, it's the kind of like Death of a Spaceman mechanic, where you come back, you wake up in the medbay, and your body's been recovered from space, and then you'd probably have to have an insurance claim, so your your key is, if you're going to logout, you should make sure that you're sort of logging out when you're not near any hostiles or enemies, because there will be a period, if there are hostiles or enemies, your ship will still persist and will persist there until the hostiles, enemies, are either gone, or your ship is, you know,

Blown up

Been destroyed.

Well we're, we're trying to split that fine line between giving you the convenience to actually be 20 minutes out from some major city in an asteroid field doing something and you log off, you can continue back the next day, but at the same time we need to prevent players from exploiting this functionality such that they're in the middle of you know combat and basically just logging out and their ship goes immediately.

Yeah yeah, we don't want, I mean like, there's got to be some, there has to be persistence, there has to be consequence, or else you, everything you earn will mean nothing, so, there needs to be some like, 'I need to get to an area where I'm safe and then I can log out'. That's what we want, we don't want you going, we don't want people rage, pulling the internet cord, in the middle of a battle they know they're losing just to essentially escape losing their ship, cause that wouldn't be cool at all, so when you get into a situation, whether it's AI or another player, fighting with, you're at risk to lose your ship there, and yes, it would suck if you got disconnected at that very moment in time, on the internet by no fault of your own, but I mean we can't really, we can't tell when someone rage disconnects or someone gets their internet service drops on them, so we'll just persist the ship, and hopefully they can reconnect back in and get back into it. And if you're flying a bigger ship like a multicrew ship, those are going to be tougher, probably more, tougher than we even have right now…

They wouldn't, but your NPC crew on those larger ships, you're probably going to have a healthy contingent of other players helping you, or other NPC's, and those people would continue..

Would still be active so yeah, to be clear, if you disconnected and you have an NPC crew, that ship would still exist, the NPC crew doing stuff, and then if you reconnect and you're back in there on the ship, and we'll keep it in that state for a while to allow you to reconnect, so the key is really just to make sure that, if you're travelling, and you want to save, you've just got to make sure you're saving in an area where it's fairly safe, you're not going to be under threat of attack.

So I know, there's absolutely mute questions that come from this conversation, I know we've talked about it, so, I just want to bring it up, is the question of you know, you've got your crew of hopefully friends and you disconnect, and now your friends are running your ship. What's to stop them from, you know, I mean, basically there probably isn't anything but the question that's been talked about is what happens then, as long as they decide to take your ship somewhere else without your permission…

Well, what can… I mean at that point, I lend you my car and then…

No no, I agree, just the point…

You decide to take it on a rally and

Right, so basically

I see this as being more like, this is the exact same that we're going to encounter over and over again that we've talked about which is, if somebody boards your ship, can they basically just sit in the pilot seat and go, and that's the way it is right now, but eventually we're going to have much more of a security system concept, and so irregardless of the fact that I allow other players onto my ships, that doesn't necessarily mean that I as captain have basically given them the keys to the thing, so I disappear…

You may not give them the permission…

That's exactly it.

To use the helm, they may have the permission to walk all around or use turrets or whatever, but…

So I could see

they won't have the keys to the ignition.

I could see the captain, the owner of the ship, basically designating who can do what, if i'm disconnected then my navigator

Or SO yeah

whether it's a player or NPC can basically assume, you know, control of piloting the craft, but I in advance basic ally said how I want the ship to, how I want the crew to be able to respond in this particular scenario

Also the issue where at the end of the day you're going to have to basically trust the people you put on your ship because you're going to assign that stuff

But even I mean we've talked about reputation hits and, I mean, bounties and all sorts of other things that would hopefully help mitigate that issue

Yeah and that's a huge part when you're hiring other players and you see, you're not going to be doing this blindly. We will be tracking a number of different statistics and attributes that will allow you to get some sense of how they've been performing in their…

Just see it as part of the gameplay and you just need to make sure that before you go and do that with your ship, you say, yeah you guys can fly around while I'm away for a week on holiday, that you have to understand that stuff can happen.

Yeah and basically you shouldn't, yeah you know, your ship or various equipment, it's your possessions, and your possessions can be destroyed or stolen by other players. There'll be certain things in place to help prevent that, and there'll be certain things when forced that not happening in law abiding areas, but you're always going to have some risk of things, you know, being destroyed or stolen by other players, and there will be a black market so for instance, a ship's a good example of, you kinda need to transfer title to sell it pretty much anywhere, but if I steal say your constellation, so I probably couldn't go to ArcCorp and sell it cause I don't have the papers for it, even if I just took it over, you know i found it sitting there in an asteroid field, no-one was in it, but there's probably someplace I could go that I could talk to a kind of chop-shop, shady person, who'll pay me less than you would normally pay for a legitimate second-hand connie, and then I could get some money that way, so we'll have those sort of systems in, and if you're flying a ship that is being denoted with the, it's a stolen ship, and you're in a law-enforcement area, and the law enforcement scans you or a bounty hunter running around can see that you're tagged you're in a stolen ship, then they would have the ability, or the authorization, to engage in, if they're a player, PVP against you, to sort of bring you to justice, so we'll sort of have some of that balance, but yeah you should think that your possessions, in general, can be destroyed and can be stolen, that's one of the reasons why you have insurance, but we want to make it so it encourages you to hold onto your stuff, it encourages you to repair them and maintain, we don't want you to fly out there, get a scratch on your constellation, and go aww, this is, I don't like it now, I'm going to smash it into an asteroid field and brow it up and then I'll respawn and get another constellation instantly, which is what happens right now in the baby PU, in Crusader. So as we move towards a much more persistent, proper game, which 3.0 is really going to be that, we're going to try to disincentivize you and incentivize you to keep your ship running, keep it maintained, keep it repaired, and try to keep it out of situations where it can be damaged or stolen.

Ideally build a relationship with it, but then, I mean I would love to see the awkward conversations that would come out of that like, your brother steals your ship or takes your ship, and then you're having those conversations of, what did you do with my stuff kind of thing.

ER - That never happens.