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How will the PU work during logouts/ ISP disconnects on a multicrew and player interaction basis?

TL;DRIf you disconnect, your ship and character persist briefly so you can reconnect, a multicrew ship stays while other live players are aboard, and an empty ship's position is saved and restored when you log back in.

Well we actually had a, we were out in Austin a week or so and this was actually one of the things we were talking about, but the concept we're going with is that if you disconnect for instance, your ship and character will persist for a little bit of time to allow you enough time to relog or reconnect. Also if you're on a multicrew ship and there's other actual players on the ship, even if you logout or disconnect, the ship will still persist with the other players on it, as long as there are actual acting real live players on it. And then, if everybody's gone, everyone disconnected or everyone's logged out, then we will at that particular time sort of persist the ship for a little bit, and then, if no-one's around, we'll basically save the position off, and when you log back in, it should bring you back with the ship in that position. There may be other stuff around, we'll obviously have to have some logic that would make sure you don't get spawned where there's another ship right now, but essentially we would sort of save your position or state and let you, let the ship come back, get respawned, in that particular position, and that's sort of the idea also if you're like flying, you've got a bed, and you find some area that there's no-one really around and then you can sort of save your game in the, you know, that's the whole idea of having sort of beds aboard your multicrew ships, is that you can sort of make it a save game…

And that's the whole reason why, the fact that your ship hangs around for some period of time after you're gone, that you don't want to be doing this, you know, when you're right in the middle of combat, so that basically we can have a little safe-zone, your ship goes out, and you're good to go.

And we also spoke about it being actually on the planets, so it's the same system no matter what, whether you're on the planets or in-space.