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My ship has been boarded and I cut the gravity generator. Assuming I still have thrusters and potentially partial main engines. I wait until the boarders are inside the ship, my crew are strapped into crew seats and I use the thrusters/engines to generate g-force, pitch, yaw, roll forward, speed, hard stop, rinse repeat. If I am able to generate even 25 m/sec potential boarding parties will be hitting walls at 90 km/hour.Does the game have sufficient physics to handle this kind of damage implementation, and how effective would mag boots be in this scenario?asked by Zankyri

TL;DRLong term, some external forces from hits or hard turns are planned to bleed into interior physics in a damped form, but the extreme scenario described isn't imminent, and mag boots would likely hold you in place.

So that's definitely, a pretty detailed question and approach. So what I will say is that the longer term plan for the interior grid physics is that we will simulate a certain amount of external forces. So if a ship gets hit we're planning to have a bit of that force propagate inside to the non strapped down or attached entities, one of which will be players. So you know that classic Star Wars shot where, or Star Trek really where the ship gets hit and everyone sort of staggers and braces themselves against walls. That's all stuff that long term we are planning on doing. Part of what we're doing with the physicalised EVA is some early stuff that will enable this combination of animation and procedural physical reaction to an environment.So we'll definitely do some of that and the bigger ships also in terms of they have to do a hard turn then what would be probably do even though they have their own gravity generators, is that maybe the gravity field or whatever is slightly laggy for where the ship position is. So if you're turning really fast so that the gravity in stead of being straight down is there until it can move back there. You would have a little bit of this turning effect. You see it in classic Star Wars where it's like, Empire Strikes Back "Take evasive action!". The two, well actually three Star Destroyers all do this [gestures with hands] you'll see people tilt on one of their bridges. We'll try to do a bit of that, I don't know if we're going to do it to the point where you could generate that much force that you would, that is being described in this question.The idea will be it's damped it wouldn't necessarily be full on, it would be a little bit of it would bleed into the interior physics stuff. Now if you turned all the gravity off inside the ship, then yes you would be in zero-g and then as things move around you're not attached to anything then we would have to probably, would have to see how to do that, because generally you would still be in the interior grid physics. So we would have to iterate through non attached entities and essentially keep them in their relative place within the overall ship. So basically they would stay in the world frame reference while the ship itself would move around. We can definitely do that but that currently would require a little extra code.So I would say longer term that potentially will happen short term that's not right on the immediate horizon for implementation. And if you had mag-boots that probably would secure you to something then you wouldn't move around.

10 for the Chairman›Episode 79·
Published on this date.14 Mar 2016