With ranked ladder play announced for Arena Commander, do you plan to balance the ships in Arena Commander separately from the PU?So as an example, a Hornet used for ranked Arena play would be more strictly controlled balance wise than the PU Hornets.asked by Blaznee
TL;DRArena Commander ships won't be exactly equal but will have their own quirks and handicap scoring, and it's meant to be the starting point for balancing the Persistent Universe, with loadout customization planned later.
That's a good question, the concept with Arena Commander is actually allowing us to balance these ships to a certain level.We're not expecting that every one of the ships is gonna be exactly equal, although we're gonna try and give them all their own quirks for Arena Commander.For instance, a good illustration is the Hornet, which is probably the most expensive and heavily armed of the ships that you can fly in the Dogfighting Module. It's a big weapons platform, it's strong, it takes a lot of damage.Comparatively to a 300i, the 300i is going to feel a little lighter, a little nimbler, maybe a little more maneuverable even, because it's not such a heavily armored weapons platform, but it can't take as much damage and can't dish out quite as much in its max stuff.So I think in some cases that will be just a personal play choice. We're gonna try and use Arena Commander to balance for the Persistent Universe. Obviously the Persistent Universe has a lot more issues, but the base balancing in terms of this weapon against that weapon and this ship against that ship will be kind of in Arena Commander.And don't forget, we handicap the ships, right, if you take out a Hornet with an Aurora, you're gonna get a lot more points than if you take out an Aurora with a Hornet basically. Think about it like golf, they handicap golf. So we're gonna try and use Arena Commander to help balance the PU or at least be the starting discussion for that.One last thing I'll say is, in Arena Commander, there are the loadouts for the base ships are a default dogfight loadout that we've got right now. Later in the process, v1.1 onwards, we're gonna allow you to customize your loadouts and put different weapons on, and I think that will be fun, it will be interesting to see what people use and then we can be tweaking the different weapons for different effects, and that's the whole point of having you guys do it, I think we'll get a really great sense of balancing and what's fun.