What non-Chris Roberts games have influenced Star Citizen's concepts, ships, mechanics, etc?asked by Jack Sparrow Kerman
TL;DRChris Roberts names Demon's Souls (risk and sense of accomplishment), Starcraft 2 (balancing), Battlefield (cooperative combat, combined arms) and Naughty Dog's Uncharted and The Last of Us (fidelity, detail) as recent influences.
I think I've talked a lot about how I really liked Demon's Souls, I rarely play a game for that much time and that long.It sort of reminded me of the value of having something that you can lose, something that you can risk in gameplay rather than the modern day typical first person shooter or adventure game where basically you can just bully your way through, there's no penalty if you die, you respawn a second before.That wasn't the case with Demon's Souls, and I really... That made it that when I achieved something it was much more satisfactory. I mean it was kind of frustrating, and it was difficult at times, definitely, but the sense of accomplishment I got with Demon's Souls I haven't really felt with a modern game.I think that may be one of the reasons a lot of people have shifted to multiplayer vs singleplayer because singleplayer in Call of Duty or even Battlefield is not really... Ok, it looks pretty, but do you really feel that you've accomplished something?Whereas in multiplayer, if you're fighting against someone and you take a bunch of people out, you do feel like you've accomplished something. I think maybe the dumbing down of games over the last 10 years has also lead to the rise of why multiplayer has become more popular.So I like games that are tough, so obviously Demon's Souls, I definitely like the idea of... Like I'm a Battlefield person over a Call of Duty person mainly because I like to fight with a few of my friends in that sort of cooperative combat together against other players is something I really like from Battlefield, and obviously there are aspects of that which are going to be in Star Citizen.Use of combined arms is in Battlefield, which is cool, but on a more limited basis compared to what we're doing, but again, it's cool.So I would say of non-my-past games or general games out there, I would say the three big ones that I liked more recently, or four, let's say four, were Demon's Souls, Starcraft 2, I loved the balancing, I obviously loved the original Starcraft for the sort of rock, paper, scissors dealing with your resources all the time, and I want a little bit of that in Star Citizen.Battlefield really, the fidelity's fantastic, the fact that you fight with your buddies cooperatively against other people is great, combined arms is great from there, and then probably taking a look at the Naughty Dog stuff, the Uncharted stuff and most recently the Last of Us is just in terms of fidelity and attention to detail in terms of the characters and the world they're creating it was really great.Those would all be games that I would say would be things that I was impressed by, enjoyed playing, and was fairly influence by in the near past. Hopefully that answers that question for you.