Now that Arena Commander is out and feedback from players is pouring in, what are you guys taking away from it?I've been reading a lot of the commentary from players, but I am very interested in knowing what you're hearing. Very general question, I know.asked by Randomtask
TL;DRFeedback mostly concerns the flight model and controls, so they plan to explain and tweak the flight system and improve controls, with custom key binding hopefully in two to three weeks.
Well I think a lot of the feedback is what I was talking about at the top of this show which is that most feedback is about the flight model, which I went into depth with, so you hopefully have already had a really good explanation for that.But it sort of told us that we need to do a better job explaining why it's this way, and also in some ways do a better job of tweaking it. 'Cause it's IFCS, it's a complicated system, so it certainly can be more efficient, or be better, or maybe we give it some more modes that allow people a bit more flexibility. It's all things that we're tweaking.And then there's a fair amount of the other big sort of... I don't know whether it's debate on the forums, it's about control methods. So there's a certain amount of "it's Arcade Commander because you can just point and click the mouse and win." I would argue that that's not the case, I actually don't like flying with the mouse.Definitely the mouse does allow you a little more precision in aiming your gimbaled weapons, but there's a couple of modes and stuff that we have for the joystick and the HOTAS, which didn't get implemented for v0.8, that would cancel out some of that.So we're still playing with all that, but from our standpoint, controls and the flight model are all things that we're working on. I think the actual physics of the flight model is brilliant, I think that the IFCS of it all, we can be doing some more fine tuning, and the controls, we're working on.I mean we're gonna be allowing people to do custom key binding, and that's one of the big things we're working on. Hopefully that will be in people's hands in 2-3 weeks or so. And those, I think, are the biggest ones.There's obviously a few little balance things, but we're super early days, and it's great, it's positive with the negative. It's all great 'cause it's really helping us hone in.I know we're not gonna be able to please everybody, 'cause that's just the nature of the beast, especially with so many people, but ultimately I think it's gonna be something really special. And it's gonna be partially because of your guy's feedback.