In regards of the rating system. Role Playing as a mechanic in a car (ship?) repair shop has been mentioned numerous times as an occupation in the persistent universe. Due to no "level up" of the player avatar, how would the avatar's skills improve? Would the avatar's skills improve over time similarly to real world experience? Would the rating system be the main benchmark of an avatar in various roles?asked by Cloud Dragon
TL;DRWith no player stats, a player's ability comes from their own skill and the equipment they collect, fix up and learn to use, while NPCs have an internal rating system.
So for me, I mean obviously there are different roles you can plan in the game, but I'm kind of a big proponent of how good you are at what you do is more informed by you as a player, and then also by the equipment you've collected and how you learn how to use it. So we're sort of a hybrid of what would happen between a traditional fantasy RPG where, you know in those you progress when you get better equipment, but you also increase your stats. For us we don't really have player stats, but we do have equipment that you can find better tuned, learn how to use better, and then as a player hopefully you can do things quicker or better than you could when you first started. So it's sort of a combination, it's sort of more driven by the equipment that you've got, the equipment that you've found, the equipment you've fixed up.NPCs will have their own internal rating system because you have to have some level of learning and progression from them. But for players it's based on your skill and based on the equipment you've collected.