Back to search

In the previous 10 for the chairman, you talked about NPC's being useful or not (for instance, when they have to do maintenance or use manned-turret) depending on their skill. Will they have levels or maybe ranks? How will we be able to help them increase that experience?asked by krema

TL;DRNPCs will have RPG-style skill levels and traits, are hired at rookie to veteran levels, and improve through battle, though the detailed background stats may not be exposed to players.

So yes NPCs absolutely will.They will be treated much more like you would have a character in a traditional RPG game: they'll have skill levels; they'll probably have different traits, whether it's strength or loyalty, dexterity or intelligence; and skill with certain things, like skill in being gunner or skill in being a pilot.We'll generate them at different levels: rookie, starting out not so good is obviously much cheaper to hire than the veteran that super bad ass at a bunch of stuff, so you can also get what you pay for in terms of hiring your NPCs. But if you start with someone that isn't as experienced, the more you take them into battles and stuff they'll level up and they'll get better and more experienced just like people do in real life. So we do do these stats for the NPCs because we need to track how they get better and everything; we're just not doing it for the player because we want the player to be you doing it and your skills, so it's you getting better playing the game, not necessarily just leveling up stuff.So that'll be there. You'll get some access to it. I'm not sure we'll expose the individual background stats we track but you'll get an idea of whether they are experienced: veteran or rookie and stuff like that. So there you go.

10 for the Chairman›Episode 72·
Published on this date.14 Dec 2015