Will our character's animation change when injuries are incurred? For example, if our right arm is shot, will it go limp and therefore cause us to switch the weapon to the left handed, or will he/she limp or move slower, if there's a leg injury?asked by [ACES] Sao Saoldian
TL;DRYes, character animations will change with injuries: leg hits cause limping, arm hits make that arm unusable, possibly forcing a switch to a pistol, with balancing of speed and accuracy still being worked out.
Sao... Saol... Mr... Saouldian. Yeah, I think that's good. Sao. Saoldian. Sao Saoldian. Saoldian. Sao Saoldian. Yeah I know, it's just the question starts with his name. Saoldian. Sao Saoldian. Sao Saoldian, no idea how to say this. Sao Saoldian asks: Will our character's animation change when injuries are incurred? Occurred? I don't know if it's my grammar or their grammar, but something's wrong there.
No, it's definitely your grammar.
When injuries are incurred...
You incur the injury. Their grammar is correct in this instance.
For example, if our right arm is shot, will it go limp and therefore cause us to switch the weapon to the left hand...ed... see? no, that's his bad.
Left hand, comma, or will he/she limp orSB: No, see, it says will it go limp and therefore cause us to switch the weapon to the left handed.
Oh. Nope.
Nope. Or will he or she limp or move slower if there's a leg injury?
Question mark. I don't know why I put the question mark there...
That's a good question.
It is a good question.
So, ahh, yes. You'll be having characters, will begin to change the way that they move and interact with injuries. So if i get shot in the leg, I'm going to start to limp. If i get shot in the arm, that arm will no longer be useable. Now, there's a certain amount of shot in the arm, like the likely one shot will not put your arm completely out of commission, but, there's a couple challenges that we have in this though. In that, it's about balancing this. So, when I get shot in the leg, and I'm moving, how fast am I moving? Because you know, we shot this stuff on set, we actually shot actors in the leg. not with real bullets but you know, we threw things at them. You know. Just sort of ...
Yeah, just give them a beating.
And stuff like that right? Give them a good charlie horse. And then they tried to move, and it actually, whereas it looks good on camera, it's one of those things in first person / third person where it just felt really slow. So, within the design we have injuries. So when you get shot in the leg, you're going to be limping forward, when you get shot in the arm, likely we won't be holding our arm down, if I get shot in the left arm I'm going to want to keep it up here because I want to make sure that, you know, I keep my arm above my heart level so I don't bleed out, and you know, that gives us opportunities to do things with the weapon. So, for instance, if I get shot in the arm, perhaps I have to go to pistol, so I drop my rifle, I'm going to draw out my pistol, but I can't go to two hand, so I have to go one hand right? And how does that change your accuracy with the weapon when you move with the weapon and things like this. Yeah. If you get shot in the right hand, you're holding the weapon in the right hand what the hell happens?ST:L What about things like reload and things like that too? So I guess you'd have to have some level of one-hand reloads, you'd have to have all these kinds of things right?
Yeah, we had one of our mocap actors is a special operator, a British special operator, and he did this really badass one-handed reload.
Is Chris a special operator?
I don't know... is he?
I think so. I think all the British..
Really? You think it's like that secret... like the Kingsmen right?
Oh it's totally like that where the all go in and they haveSB: Right? ExactlyST: Chris has a Cappucino.
[fist explodes desk] That's got to be it! Watch out with that. So, so what were we talking about?
Special operators.
Right. So, we had a Glock, and he was doing this thing with this Glock where he just... he had ammo kind of like this, and he would eject and this would go in and then he would like grab it in this funky grip and goST: Holy shitSB: And go scrunch it together like this, the slide would go back, and then it would pop up, the whole gun would pop up, and he'd catch it in his hand and he'd be able to fire. It's [BEEP] [BEEP] I was sitting there and he was just sort of waiting for the next take and I saw him doing this I was like.. what the f... is that? Do it again!
Do it again! Turn on the cameras!
Get the cameras on this. So, yeah. Absolutely we're going to have a lot of that stuff in the game.
So yeah, I think the summary is yes. You will have animations change when injuries are incurred. Awesome. Cool.
And, good grammar. Don't let him tell you otherwise. So... next one is for you mister Tracy!
I'm excited!
It's not for me and you, it's just for you.
It's just me.
And it's you CIG, and this is from Alien Eagle.
Good one, Alien Eagle.