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Will animations adapt to our character as they get older or recover from past injuries? For example, if my character is lucky enough to reach old age, will he or she take longer to stand up after sitting or perhaps start to walk with a limp having been shot in the leg earlier in the game?asked by Fathom

TL;DRChris Roberts says injury-specific animations are planned, aging hasn't been specifically considered but is a cool suggestion, and older and younger locomotion sets may make that feasible, though the inputs aren't there yet.

So, we're definitely planning to do some animations that is specific to injuries and stuff like that. You know, if you get shot in the leg, shot in the arm we're actually planning to have that sort of impact reflect on the character's animation. We haven't specifically thought about you aging as a character, it's actually a very cool suggestion. We do and we have done in Squadron 42 is specifically capture different walking and running sets of locomotion, sets for the different actors because obviously someone like… let's say Mark Hamill who's a little older will move differently than, you know, a 20 year old.

Than a younger Mark Hamill.

Yeah, a younger Mark Hamill. So, you never know, we're definitely going to have 'older' person locomotion, walking around NPC animation sets. We'll have younger ones, so at that point it may actually not be that difficult to sort of move you through those but we haven't got the inputs yet but I think that's actually a pretty cool idea so…

It's a really cool idea.

You never know in the future.

10 for the Chairman›Special Edition·
Published on this date.21 Sep 2016