When you start out to design anything how do you get your inspirations for the task?asked by Solo
TL;DRThey draw inspiration from favourite film references and Pinterest-style image collecting, noting that functional sci-fi assets need to feel real while mood-driven art relies more on the artist's skill and experience.
I tend to, I love watching movies. If a task says to do something very specific, whether it's an explosion or an effect or a character or an environment, I generally pick my favourite art directed on-screen demonstration of it and then I use that as my inspiration, and then I kind of go from there and I try to make it my own.
Yeah, I do the same thing, and a lot of it is your reference from film, but I think right now, for me, it's going into a pinterestFS: I can't stop.
Where I just keep pinning everything, and then you start going deeper and deeper into weird abstract shapes, you get like, a bolt that's on the undercarriage of a ferrari, and you're like, that's what I need on this thing, and you cycle through that information.
And then you'll spend 4 hours pinning, and then I'll follow you, and then i get all your stuff, and then I fall down the rabbit hole, and before you know it it's the end of the day and we never did our task. We should stop pinteresting.
We just plugged Pinterest so hard, they should give us some gear.
They should.
but yeah, that's my favourite way. When you're trying to create a theme or a feel, then you have to look towards life experiences and emotion, that gets a little bit deeper, but a lot of times we do design cold sci-fi assets, like a hard asset, that might not exist in the world, I just need it to function, I just need it to be real. When you're drawing a picture or a painting then you want to actually get the mood and the colour, but that comes from a whole different thing, a lot of that is the artist's skill and taste and life experience.
And a good artist can make any nut and bolt look like a composition, right?
For sure.
That's where the art comes in. You have the engineering and the architecture side, to be an architect and an engineer to create this stuff, but then that falls under the art, and that's the difference between just something and something that looks amazing.
Yeah, that's a really good point.