Does CryEngine support inverse square light falloff?asked by Frank Fusco
It does. It does support that. It was a requirement for a physically based rendering system. When the system first went in it wasn't completely implemented, so the writing was a bit weird, so that's something that they did implement because it is 100% necessary. And even now with our current build, the lighting in CryEngine has still not been completely revamped for the physical system, so while we do have the inverse square lighting now, and Crytek is continually updating that system, to improve the lighting, and it's not quite there yet but it's going to be there very soon.
starfarer.space · 10 for the Artists: Episode 03 (2015.06.15)