Back to search

Hi Randy, can you share some of both your own goals and the company goals in production this year. Is there a particular area you love working on and are keen on improving? And what games features are we likely to see in the short, medium term this year?asked by Daz

TL;DRRandy's personal goal is to survive as a Producer and get ships out on a better timetable, and shield rework and balance, which they say is coming soon, is one feature in progress.

So this one for me myself I just want to survive as a Producer. It is so different from a Designer. I'm enjoying it, it's completely different. I'm really loving, I like the communication aspect of it.

Yeah. Yeah you're really good at communicating. Really good at communicating. I got an inbox full of your communication.

So I love that and I love facilitation. So basically making sure the team is taken care of. going to everybody making sure they got everything they need "Hey what's up what do you guys need?"

Backrubs. Regular backrubs, come to Randy.

Nice to know my numbers you may have saw on the bathroom wall thanks.

That could be a good and a bad thing.

So i'm really enjoying that but what I want to improve on though. I really want to get the ships pushed out. In a better timetable, I know we're, we push ships out and we're letting you guys know when ships are hitting. And each ship is its own little special snowflake. So it's been hard to nail that down because each ship has its own mechanics, each ship has its own features.

Then there's those features that's tied to each of the ships. That need to be pushed out stuff like that. Like you said the shields and armour balance that Callix and everybody has been working really hard on.

Callix just finished that audit for the shields.

Just finished that whole audit for the shields.

And you had to do all the testing too.

Yea I had to all the tests. Trying to get all those out would be really good and help give us more a final picture of what the game's going to be like, eventually. With each ship that comes down it's alright but that's just a small piece of the greater puzzle.

And that's the thing. The audit you just worked on is part of something bigger too because we're doing, we're redoing doing some of the shields and how they work. Just cause it's going to help optimise the game overall.

And how lasers affect the shields, how ballistics affect the shields.

All that stuff is just being taken into consideration. So the design's changing a little bit. And it's changing for the better and it's changing to make sure that players are given the proper feedback they need. As well as it has all the functionality necessary things it has to have. Shields are just crazy integral to the whole thing I think as a game. Especially for dog fighting.

Especially for dog fighting. Well I mean it's hard to balance the ships against each other when that system isn't fully fleshed out just yet.

Where you around still when they had the Constellation and the Hornet bug?

Yeah, yeah, yeah. I was one of the ones, the Hornet and the Constellation were using the exact same shields.

That was crazy.

That was a fun one.

There's so many things with shields. So yeah that's a good example of something we're working on that's going to be coming soon.

10 for the Developers›Episode 05·
Published on this date.29 Jun 2015