Back to search

What is the priority of developing things? Is it ships -> places -> economy. What takes priority over other things, like shipping over ship buying or more to do in one place over more places to go? Thanks!asked by Space Is Nice

TL;DRThere is no fixed priority order; priorities shift daily or hourly depending on what's broken, community demand, leadership, and schedules, with different teams working on their own focuses.

Alright so. As we've stated a few times, development is always a moving target and priorities shift daily, if not sometimes hourly based on what's broken or what the fire is and stuff because we want to give you guys a stable game.

We need to give you guys, also QA a stable game because...

Stable builds.

You guys can't test if it's not stable.

You guys testing in unstable environments doesn't help us because we don't know if the bugs you're giving us are actually there.

And we can't help you because someone will be like "hey will you check this," and it's like, "Well we can't check it because..."

So kind of to go off the questions like. Versus ships, versus levels, versus economy, PU, mechanics, systems; we have so many people around the globe working on this game. Everyone has their own focus, everyone has their own priorities. So we have an overall global organization and then we have within that organization we have the different studios and then within that we have the each individual teams were on something where they're Designers, they're Artists, QA, Production, Engineers, Audio, Narrative.We have so many different aspects of this that everyone is just all over the place all the time. There's no ever a priority one thing over another. Like for instance if Crusader is broken, then that's kind of a level design but also design, but it's engineering, not so much Art so that then becomes a focus for the select people.

Where as the Artists will still be working on the stuff that they're already working on.

Yeah, yup so they don't change focus. Now if a ship is completely broken and a ship needs to be redone due to this area, whether they need to be redone for LOD's ship setup issues.

Or a ship setup issue, LOD's.

Then it's like the tech designers or artist, they're shifting over to help with this and sometimes they need engineer support. It is a case by case basis on really what the priority is and that is actually coming down from the community because every time the community, like they're yelling for something, they need something, they want something, we're taking that into account.Also the leadership team of CIG is also like "Hey, so." They're kind of always playing the balance game of, "Alright this is what the community wants and this is what they need, this is the leadership team wants and needs," and kind of just doing that balance game of, "This is our priority for right now," and it's our priority until something else changes and we still have like schedules that we're working on, but then...

We still have planned feature rollouts and stuff like that as well.

Yeah basically.

It's just like you said things kind of change up midstream every now and then.

Yup, it is what it is.

10 for the Developers›Episode 05·
Published on this date.29 Jun 2015