How do you plan to address players sprinting everywhere in social settings? In most MMOs you see social areas populated with NPCs walking around like we might in the real world, and every single player sprinting maniacally about (which may not be completely immersive). Is this something worth pushing against or is it something that you plan to allow in the name of convenience?asked by SmackyTheFrog
TL;DRPlayers will probably be allowed to sprint in social areas for convenience, with a stamina model limiting it, since some departures from full immersion are unavoidable.
That is a pretty good question. I must say I'm guilty of it too. When I was showing the Social module I was always sprinting around to show stuff. I think – my sense is as much as I love immersion, as much as I love it to feel realistic, that we would probably let you sprint around. Although, we do have a stamina model so if you did look at some of the demos that were video recorded, you would see that my guy in his heavy armour after a little bit ran out of breath and wasn't really as quick. But, I think we would probably let you sprint around just to move around quickly if you wanted to. It's like the same issues we've got... we've got a lot of in-game/in-fiction stuff like in terms of being able to transfer credits and all the rest of the stuff that happen at sort of the speed of the game but there's some things like team communication that – as much as I would like it to be realistic and you really can't talk in real time to someone in another star system – we kind of acknowledge that we can't really stop that because people can have Teamspeak or Skype open while they're playing the game and talking to all of their organization mates. So, some elements of the game will take a slight departure of the absolute 100% full immersion and probably that will be... people running around. I guess everyone that is a player character is just in a hurry basically.