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My question is about scripted non-hostile NPC encounters. In most games these animations are done with no regard to player position or actions, but you've said this will not be the case here. Can we expect NPCs to not just bump into us if we get in their way during scripted animation? Will they use some other means to get around us along their path or make us get our of their way (maybe based on their personality, i.e. try to squeeze past or ordering you to get the hell out of their way)?asked by Darjanator

TL;DRNPC interactions are a core feature planned for Squadron 42 and the Persistent Universe, using procedural, situation-based animation so NPCs adapt to the player's position, including cooperative squeeze-past animations, aiming to match or beat Uncharted.

That's definitely something that is big on the list, it's a core feature to Squadron 42 which will also be used in the Persistent Universe, but in general what's going to happen is the encounters, characters moving around, it's not really going to be just some canned animation that plays.What will happen is, AI will have all the different fragments and pieces of various things the characters can do and then it sorts of systematically plays them based on situation, y'know, where you are with respect to the character, it can also adjust it's look procedurally or his or her look procedurally on the NPC side. So if you get in the way then it'll just sort of shift into locomotion to avoid you there will also be co-operative animations for people trying to squeeze past you, so we're really going to try to bring it a little more life-like.I think Uncharted, y'know the videos for the new Uncharted 4 but, Uncharted does a really good job of this for some of the NPC moving around with interactions. We definitely aiming to be there or better.

10 for the Chairman›Episode 79·
Published on this date.14 Mar 2016