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Since all is coming together now and game mechanics are getting more and more complex, how do you plan to introduce the specific parts like electronic warfare, mining, etc... to players?asked by Aeras Gatherford

TL;DRNew mechanics like mining and electronic warfare will be introduced, tested and polished in the large-world alpha 1.3 build, such as flying out to voxel asteroid fields to mine and sell minerals.

Well, good of you to ask because that's I've been been talking about. So the whole idea is sort of SC Alpha 1.3 baby PU, whatever you want to call it. That is where we're bringing in all the new game mechanics. So for instance, when we have the voxel asteroids up and running and we can mine them we would start spawning far asteroids fields built from voxels out somewhere in the large world map and you could fly out to it in your mining ship and you'll be able to mine and bring minerals back and sell them for some money at a location space station or if by that time we actually have the planetary landings in, Land down on the planetary landing and sell them down on the ground so the idea is that the mechanics on some things like mining, electronic warfare, all of those sort of things are going to be tested, evolved, polished in this large world map that we have in SC 1.3 and onwards and that's how we're getting a lot the functionality out there in the wild and getting feedback on it and that will form the basis of star citizen so I think once that comes out it's going to be pretty cool because you'll start to the possibility in gameplay that you don't see right now, cause right now if you're flying out in the space it's pretty much arena commander and it's close quarters dogfighting and that's it. So everyone very much focuses on balance for close quarter dogfighting controls for close quarters dogfighting but you know the ultimate star citizen game will have so much more than that, it's only one small component of the gameplay they'll be adventure components or exploration components, Trading components all these things that are going to make the star citizen universe incredibly rich and that the fidelity we're doing which hasn't really been seen before. and that's going to roll out in the large world setting that we're doing for the multi crew and so there you go! That's where we're going to test it and we'll be looking forward to your feedback.

10 for the Chairman›Episode 67·
Published on this date.21 Sep 2015