Have you seen any signs that anyone in the gaming industry is taking to hear the points you made during your presentation at GDC? If so could you provide an example?asked by Draconis
TL;DRRoberts says he sees people in the industry taking to heart community-driven development and crowdfunding, notes other campaigns follow similar processes, and expects publishers may eventually embrace engaging communities early, though he gives no concrete example.
Okay... Just trying to think. Presentation at the game developers conference because I don't think I've made a presentation at the game developers conference since I did one at the sort of GDC online that was here in LA quite a while ago? But I haven't really done one at GDC. Maybe I did one like at gamescom not this year but the year before I did one and I guess that's a European GDC? I'm not sure whether.. We definitely are doing, I think I made my points fairly consistently about what we try to engaging the community and sharing the work we're doing and by doing that and also having the ability to iterate and make things better because you have a community involved and giving you feedback on a level that you wouldn't have with a sort of internal development team or internal testing.I definitely see people out there that are sort of taking to heart the more community driven development process. We're not the only ones that do that by the way. There are people who have been community driven in the past as well but I certainly think that the fact that we've managed to mount a project this ambitious with the support of everyone out there has opened a lot of eyes because it's a totally different way.Before people dismissed crowdfunding and doing things the openway has been a small niche thing to do but were not small or niche, were competing with the biggest projects out there and it's all because of you guys and that's pretty good so I definitely see when I talk to people in the industry on the gaming side, there's a lot of people that have paid attention to that and understand the power of it and like I said I don't think we're the only people that have ever done that, it's not unique to us. I just think we've sort of committed it wholeheartedly and that's helped out. I do think that in some ways we are helping sort of change things slowly, crowdfunding has done that as well.So, there you go.. I mean it's kind of hard to say giving an example, you can kind of see some other crowdfunding campaigns and they do sort of follow a lot the processes we started. I definitely know that even in the case of Shroud of the Avatar quite a while ago I was tellingRichard: "Hey you should go and crowdfund" and when they were starting it perhaps Richard would tell us. We had some chats and I'm like yeah this is kind of what worked for us and they've been doing an amazing job themselves. I'm always impressed how consistent they are, how they're constantly pushing out new content, how they're engaging their community and there doing a great job and to be honest with you there are a lot of other crowdfunding campaigns that are doing a good job of that too.We've shouted out a view of them and backed a few and I think you'll also see longer term even publishers sort of embrace the model of engaging the community early, giving them access, giving them an opportunity to feedback and make them feel like they're involved with the process.