What's one of the accomplishments that your team has achieved thus far, that you're most proud of?asked by Amontillado
TL;DRJake Ross is proudest of the Social Module release, which hit its deadline, the partnership with the Austin studio shown in ArcCorp, and the motion-captured emotes; Jason Hutchins jokingly declines to answer.
It's a tough one. There's a couple of things that stand out. Namely the Social Module release in general. The first release was just a huge success story for our team. It was one of if not the only Star Citizen release that actually hit the deadline that we set out to hit. Partnership with Behaviour in Austin has been really great so far, and that I think has shown with the release of ArcCorp. The community can now see evidence of that partnership. The ArcCorp environment is amazing it's really beautiful to look at even though it's supposed to be a super grungy environment. It went through several design iterations over the past..I don't know how long but they've been working on it for a while. We tried to get it just right to suit what our gameplay needs were and as those needs evolved we had to switch things up so Tony (Zurovec) and Mark Skelton went back and forth with Behaviour to make sure all those needs were taken of and iterating and polishing and that kind of thing.The emotes were a fun addition as well getting to see. Some of our animators here in Austin actually captured a lot of those emotes with motion capture. So seeing them work on those, get those in the game, to tag team with the designers and stuff. It was cool to see those in the communities hands as wellJason Hutchins: You know we've done so much in the past year, since I've been here, that it's hard to choose just one. So I'm not going to answer this. This is a Rosemary's Baby kind of question and I'll have no part of this!