What, in your words, has been the hardest part of making your vision of the game a reality?asked by Mistwalker
TL;DRRoberts says it is too early to answer well, but cites adapting the engine to a much larger scale, spreading his vision across a large team, and growing and organising the studios as ongoing challenges.
It's a little early to answer that question as there is a lot more to do. I don't know, I don't have a brilliant answer, there are a lot of hard parts. Technically, there are a lot of challenges involved with taking a really robust 3D engine like Cryengine and adapting it so that it work in our setting (Much greater scale than FPS usually, and greater fidelity of network traffic handling). The hard part creatively is infusing my feeling/idea/vision of the game across a large team. Since we've been backed to a level that we weren't expecting originally, we've been able to do a lot more of what I'd imagined might happen down the track sooner, but that introduces the challenges of building and growing that team, figuring out how all our groups and studios work together economically and to generate the best content we can. The goal of the game is to not be 2nd best to anything, so we need to always be "ON", never getting complacent. I think I could better answer this question when the game is done, but those are the current ongoing challenges.