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Considering the importance of hunger and thirst in the PU today and going forward, combined with the detailed bathrooms in game, is there still a plan to have players use the restrooms as a required part of the gameplay? Is it going to be in for RP purposes or just to have bathrooms exist for immersion?asked by Astropub

TL;DRToilets are eventually meant to be functional with no planned gameplay, while hygiene will come in a later actor status iteration that only affects social spaces, where NPCs may comment on or refuse a smelly, dirty player.

Jonny JaceviciusLead FPS Systems Designer

So bathrooms, so you're talking about toilets and stuff, then the idea is that yes, they're eventually going to be functional, but we've not talked about any associated gameplay surrounding them at all yet. So we're not trying to make Star Citizen into The Sims. You're not going to have to worry about your bladder meter or anything like that, or at least that's not the plan. But just because you say bathroom, and this is just the UK showing in me that you'll have to get used to, Jared, it makes me think of showers, because bathrooms in the UK have a shower or a bath.

Jared HuckabyHost, Community

I'm positive this question included using the shower.

Jonny JaceviciusLead FPS Systems Designer

OK. Oh, cool. Well, that's all right, then. So hygiene is going to be a part of one of the next iterations of the actor status system. And the way that is going to work basically is it's not going to get in the way of you doing any of your regular gameplay. If you're flying a ship, if you're out shooting people, if you're exploring, mining, whatever you're doing, it's not going to be a factor; you don't need to worry about it. It's going to have an effect in social spaces though. So the idea is that if you are very stinky and you've not showered in a long time and you turn up to a truck stop and turn up to a counter, you buy food or whatever, there will be NPCs in the area that will probably start saying, oh, what's that smell? What's that stench, that you smell like some horrible swamp monster that's just been rolling around on several different planets for the last few days? So yeah, the NPCs will react to you, and it might even get to the point where you might get refused service if you are particularly bad. So that also ties into, I think we talked about it last time I was on, the dirt and wear systems that are coming in as well. So that all feeds into an appearance of your character. So if I come into a truck stop and I smell, I'm sure there's probably no issue. There might be a couple of comments here and there. But they're not going to stop you from being served, getting food or whatever. But if you come into a fancy establishment on, say, microTech, and you walk in covered in mud, your clothes are full of holes, you absolutely reek, then they might just tell you to go away. So it's something to keep in mind. It's not something that you're going to have to really focus on, because if someone turns you away, obviously, you can go and get cleaned up. But it's something that you're going to have to keep in mind. And I think it adds to the immersive experience that we're creating.

Star Citizen Live›Actor Feature Team Q&A·
Published on this date.8 Apr 2022